Tales of phantasia full voice edition serial number#Multiple dumps of media with the same serial number by different users are encouraged to verify previous entries and help identify revisions.Tales of Phantasia is the first mainline entry in the Tales Series. TALES OF PHANTASIA FULL VOICE EDITION ASIA SERIAL NUMBER The game was released on December 15th, 1995 in Japan on the Super Famicom. The story begins when best friends Cress Albane and Chester Burklight return from a hunting trip to find that their entire village has been destroyed, and their families slaughtered. It turns out that the culprit needed Cress' heirloom pendant to unlock the seal on Dhaos, the legendary Demon King. Picking up a White Magician Girl (Mint Adnade) and a guide (Trinicus D. Morrison) along the way, Cress and company arrive just in time to see the seal broken and Dhaos freed. Unfortunately, Dhaos is only vulnerable to magic, and the World Tree that powers magic has been dead for a century. With the last of his powers, Trinicus flings Cress and Mint a century into the past, where they land in the middle of a world war between the human country of Midgards and the evil forces of Dhaos. As Cress and Mint are unable to use magic, they recruit a half-elf witch called Arche and a human summoner called Claus F. Together, they must figure out a way to Save the World and defeat Dhaos once and for all. Tales of phantasia full voice edition series#Some stuff that became common themes throughout the series started here. Arche kicks off the Tales Series' fine tradition of exploring racism through elves. Claus redefines long-distance relationships with the help of the Spirit of Creation. TALES OF PHANTASIA FULL VOICE EDITION ASIA SERIESÄhaos sets the standard for Tales Series villains as Well Intentioned Extremists. Also, there's a minor time paradox in there. Phantasia played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells and a full opening song into the plucky Super Famicom cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the PlayStation in 1998, the control scheme was redone to fit Tales of Destiny's revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.
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